Human Segmentation and Environment Occlusion support


ARKit Human Segmentation

The plugin keeps evolving and I'm slowly but surely running out of unsupported features. Today, I added the ARKit Human Segmentation support. And it even works in Windows Unity Editor!
Please check that your iOS device has A12 chip or newer and iOS 13+.
A video is below, after the environment occlusion section.

Environment Occlusion (preview)

This feature was added in AR Foundation 4.1 (currently in preview). In ARKit this feature requires a LiDAR (iPad 2020) and iOS 14.
But, to my surprise, on Android, it just works with a regular camera! It works slower than LiDAR, but the quality is great, good job Google!

Camera video with iOS device + Windows Editor

It turned out that a big number of people are developing iOS apps on Windows PCs. So this update fixes the camera background video in Windows Unity Editor.

Universal Render Pipeline support

I've broken the support for URP in version 3.11.3, sorry for that. Thanks to [USER=1534701]@LeoThePhoenix[/USER] [USER=4967593]@Scherabon[/USER] [USER=1455931]@daapage0[/USER] for reporting the bug, this helped me to fix it :)

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