ARKit Face Tracking Blendshapes support
Unity: AR Foundation Remote » Devlog
I added ARKit Blendshapes support!
Please follow this instructions to enable blenshapes:
- Install AR Foundation Editor Remote v3.3.5
- Install ARKit Face Tracking 3.0.1 or newer via Package Manager.
- Add this define to iOS build target in Project Settings -> Player -> Scripting Define Symbols: ARFOUNDATION_REMOTE_ENABLE_IOS_BLENDSHAPES
Please double check that iOS build target is selected in Player settings when pasting the define. - Build and run FaceSender.unity scene on iOS device with true depth camera.
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Unity: AR Foundation Remote
Test and Debug your AR project in Editor
Status | Released |
Category | Tool |
Author | Kyrylo Kuzyk |
Tags | ar, arcore, ar-foundation, arkit, ar-testing, Augmented Reality, remote, simulator, Unity |
More posts
- Version 4.11.0Apr 16, 2021
- ARKit 2D and 3D Body Tracking support.Oct 15, 2020
- Human Segmentation and Environment Occlusion supportOct 02, 2020
- Meshing, ARKit Mesh Classification, and Anchors supportSep 14, 2020
- Connection and touch input improvementsJul 28, 2020
- Camera Background support in EditorJul 05, 2020
- ARRaycastManager support addedJun 22, 2020
- Image Tracking support addedJun 16, 2020
- Face Tracking addedJun 08, 2020
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