Image Tracking support added
Unity: AR Foundation Remote » Devlog
I added Image Tracking support!
The plugin sends Image Library from Editor to remote device on every scene launch so you don't have to make a new build every time when your Image Library is updated.
ScheduleAddImageJob is also supported in Editor. Please ensure that a texture is readable (set Read/Write Enable in Import Settings or create your texture in runtime) before calling this method.
The easiest way to test Image Tracking is to point your device at your computer screen with opened image. Also a great way to save paper :)
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Unity: AR Foundation Remote
Test and Debug your AR project in Editor
Status | Released |
Category | Tool |
Author | Kyrylo Kuzyk |
Tags | ar, arcore, ar-foundation, arkit, ar-testing, Augmented Reality, remote, simulator, Unity |
More posts
- Version 4.11.0Apr 16, 2021
- ARKit 2D and 3D Body Tracking support.Oct 15, 2020
- Human Segmentation and Environment Occlusion supportOct 02, 2020
- Meshing, ARKit Mesh Classification, and Anchors supportSep 14, 2020
- Connection and touch input improvementsJul 28, 2020
- Camera Background support in EditorJul 05, 2020
- ARRaycastManager support addedJun 22, 2020
- ARKit Face Tracking Blendshapes supportJun 08, 2020
- Face Tracking addedJun 08, 2020
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