ARRaycastManager support added
Important update!
It turned out that ARPlaneManager.Raycast() and ARPointCloudManager.Raycast() work in coordinate space of ARSessionOrigin. It means if your ARSessionOrigin is not located at default position (zero position, zero rotation and 1,1,1 scale) using these methods will produce wrong results. You can transform your ray to ARSessionOrigin local coordinates and back, but there is much simpler solution.
In this update I added ARRaycastManager support. This means you don't have to use ARPlaneManager.Raycast() and ARPointCloudManager.Raycast() anymore. From now on you can just use ARRaycastManager.Raycast(). To enable it to work in Editor, please add ARPlaneManager and/or ARPointCloudManager to ARSessionOrigin.
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Unity: AR Foundation Remote
Test and Debug your AR project in Editor
Status | Released |
Category | Tool |
Author | Kyrylo Kuzyk |
Tags | ar, arcore, ar-foundation, arkit, ar-testing, Augmented Reality, remote, simulator, Unity |
More posts
- Version 4.11.0Apr 16, 2021
- ARKit 2D and 3D Body Tracking support.Oct 15, 2020
- Human Segmentation and Environment Occlusion supportOct 02, 2020
- Meshing, ARKit Mesh Classification, and Anchors supportSep 14, 2020
- Connection and touch input improvementsJul 28, 2020
- Camera Background support in EditorJul 05, 2020
- Image Tracking support addedJun 16, 2020
- ARKit Face Tracking Blendshapes supportJun 08, 2020
- Face Tracking addedJun 08, 2020
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